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Kevin Walzer, software developer.

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Wed, 09 Aug 2006

The Price You Pay
An interesting thread on a Mac developers' mailing list about the pricing of software (which I helped to initiate) prompted this blog entry by Daniel Jalkut. This is a question that weighs greatly on my mind, as well, since I have started charging for my open-source programs.

My initial pricing strategy was to price my software cheaply: that is, less than $10. ($6.25, to be exact.) My theory was that this would provide a low barrier for folks who would download the free version but might hesitate about paying. That seems to have worked so far: I'm getting decent sales of my first program, Port Authority. After reading the various arguments in the thread, however, I had initially decided to raise my prices to $20. I even released VuMan at this price point. A few hours later, however--after seeing a complaint that the software was overpriced and, more importantly, recalling why I had initially decided on a lower price point--I lowered the price back to $6.25.

This afternoon, I got my first sale.

Coincidence? Perhaps. Perhaps I'm leaving a lot of money on the table. But I don't think so. VuMan, like the other applications I develop, is open-source, can be legally built and distributed without paying me, and was formerly promoted as a free-as-in-beer program. All of its competitors are still free-as-in-beer. So, if nothing else, an economic analysis of this particular product's market niche shows that there's a lot of downward pressure on prices.

In short, at $20, I was likely to price my program right out of the market. At $6.25, it might be a little on the high end compared to zero, but it's still competitive.

My example may not be relevant for everyone. If you are trying to build a business around proprietary (closed-source) applications, then it probably makes sense to charge as much as the market will bear. Actually, I think I'm doing that also--but my market won't bear very much. If you are building proprietary applications, there is probably a lot of other kinds of overhead that have to figure into your price as well (the cost of icon designers--I use open-source icons; Google adwords--I don't advertise; and so on).

So, as long as I'm working in the open-source vein, my prices will likely be low. If I ever learn Cocoa well enough to release a program in it, perhaps that will change.

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VuMan 1.0
I've released version 1.0 of VuMan, my man page viewer for Mac OS X. A freely available version running under Apple's X11 environment is available from http://vuman.sourceforge.net and a native-Aqua version (downloadable for a modest fee) is available from http://www.kevin-walzer.com/software/vuman_aqua/.

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