Code by Kevin, Programming, code, business, and other pursuits
Kevin Walzer, software developer.
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After nearly four months since my last blog entry I'm pleased to announce the release of FileMorph 2.4.0. In terms of new features, this version is a minor update except for one thing--it now runs on Windows.
This isn't my first foray into Windows. When I tried it before, I went with an application that doesn't sell much, and I also spent longer porting it to Windows than I did trying to market and sell it--in short, I gave up pretty quickly. In this second go-round, I am planning on sticking with Windows for the long haul, because I need a second large market apart from the Mac outside the Mac App Store.
Of course, developing for Windows is not a simple process, and I had to re-learn several things about the platform; most of the last four months has been spent learning the particulars of Windows, and of re-working my development stack to support Windows. This means adding a lot of Windows details not just to a single app but to the entire suite of libraries I use to provide functionality to my applications: installation, user data, platform integration, and more. That work, at least, will be reduced with the next app I target for Windows.
I won't bore you with the technical differences between Windows and Mac--they are considerable, but not insurmountable. It is an interesting challenge to develop for a different platform, and I hope to learn more about marketing for that platform as well.